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Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.10.16 05:59:00 -
[1] - Quote
The fastest thing for you to train for right now would be the Navy Armageddon with Mega Pulse tech 2's and Tech 2 Berserker's.
As i'm guessing you have all your tanking/cap/Lazers skills well in hand by now your probly only going to have to train alittle bit for tech 2 Berserker's.
It's a much better speed boost to completing Angle missions then you would think. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.10.16 06:17:00 -
[2] - Quote
Souris Blanche wrote:Alaik wrote:stoicfaux wrote:Tengu is (snip) and very good against jamming Guristas. How exactly? I hated guristas in my tengu, as much as I hate being perma jammed in any ship. Are you using FoF missiles to consider it "very good" against Guristas? I left Caldari space due to the jamming, but if there's something that's actually viable to let me return I would love to know about it! =) Any ship is going to get jammed by Guristas, and FOF are never "very good" on any ship. Missioning in Caldari space, where you get a lot of mission vs rats that jam has been a PITA since CCP changed ECM mechanics. The simplest ways to deal with NPCs that jam is to decrease the effect that getting jammed causes by 1.) Mission with friends and/or corpmates, or 2.) Dual-box two PVE combat ships (Dual Tengus, Tengu/Mach, Dual Machs, etc).
Or 3 know what ships are going to jam you up front and make them your number 1 priority.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.10.16 23:17:00 -
[3] - Quote
Alaik wrote:Rip Minner wrote:Souris Blanche wrote:Alaik wrote:stoicfaux wrote:Tengu is (snip) and very good against jamming Guristas. How exactly? I hated guristas in my tengu, as much as I hate being perma jammed in any ship. Are you using FoF missiles to consider it "very good" against Guristas? I left Caldari space due to the jamming, but if there's something that's actually viable to let me return I would love to know about it! =) Any ship is going to get jammed by Guristas, and FOF are never "very good" on any ship. Missioning in Caldari space, where you get a lot of mission vs rats that jam has been a PITA since CCP changed ECM mechanics. The simplest ways to deal with NPCs that jam is to decrease the effect that getting jammed causes by 1.) Mission with friends and/or corpmates, or 2.) Dual-box two PVE combat ships (Dual Tengus, Tengu/Mach, Dual Machs, etc). Or 3 know what ships are going to jam you up front and make them your number 1 priority. It's really not that easy when you are perma jammed. =/ I left Caldari space in disgust after having completion times on some missions increasing by 200% at least, particularly on the Blockade where the whole reinforcement wave can jam you with their battleships. Matar/Amarr rats are much easier to deal with for missile ships. Serpentis is kinda annoying too with the damps meaning you can only target close targets, but still, at least you can fly into range and target rather than just hoping the jam ends soon. =) All I can say to that is learn to drone |

Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2011.10.17 00:38:00 -
[4] - Quote
Songbird wrote:Sentry make you NOT MOVE. I don't care if they gave you 800 DPS they're a bad solution for whatever the hell.
Then use a set of Heavys and Lights. There are a fair number of drone boats that can handle that for you.
1.) Rattle Snake if your using missiles this is the one for you or number 2 2.) Glia 3.) Ishtar 4.) Dominix or Navy Dominix 5.) Megathron or Navy Megatron 6.) Typhoon or Fleet Typhoon 7.) Navy Armageddon
And there mite be others that I missed too. |
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